I found another excellent tutorial about Unity Event system, it showed nicely how to apply events not only to canvas, but to other stuff on your scene as well (like a door).
Also I watched tutorial about making new UI elements and accessing them. Actually I did plenty of Unity tutorials. Enough for me to make game's main menu's first version:
Then I started tranfering data classes from my old XNA project into Unity . Just tranfering all those classes was like huge job, commenting out tons of code. I had to solve around 700 red errors total. And worse, I have to rewrite that code for Unity.
My next job is to to use those data collection-classes (load them into memory).
Also I watched tutorial about making new UI elements and accessing them. Actually I did plenty of Unity tutorials. Enough for me to make game's main menu's first version:
Then I started tranfering data classes from my old XNA project into Unity . Just tranfering all those classes was like huge job, commenting out tons of code. I had to solve around 700 red errors total. And worse, I have to rewrite that code for Unity.
My next job is to to use those data collection-classes (load them into memory).
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